Well the semester is drawing to its end...and like everyone else, i can feel the panic..big time!
During the keying out process, I realised that all the light we used during the shooting was not exactly a good thing. i've had glares, different tones of brightness, shadows etc in some shots. But some of the them were really easy to key out because of the lighting. So I guess for next time we have to use different light settings for different shots.
Although the ghost effect test I did earlier this semester was really good, the ghost effect for the movie is not looking so good. Maybe its because I've been looking at it too much or something..but I feel like most of the stuff keyed out isn't as good as I thought it would be after we had done the tests. The shots are going to require more work than I thought.
The set is moving along fine. Most of the time has been spent on finding proper textures.
The placeholder texture I was using looked good, but was not worn out enough. Even after some editing in photoshop, it still didn't quite have the effect I wanted. I must have tried like 8-9 different wood textures..but in vain.
While walking to Safeway, I found an interesting old wood texture in the village (berwick). I had my phone with me so I took a few pictures of it. Although it needed quite a bit of editing,
this one did the trick.
The desk is done and looking good. After importing it into the attic, I realised that it didnt look worn out enough. Some more editing will be needed for this texture.
I have already tested some different lighting setups, but I still need to decided on a proper one. I realised that the lights actually made A LOT of difference. It made the set look gloomy and old..which is what we needed.
My knowledge of 3D is limited to basic modeling and texturing, so I had no idea how to move the camera around the set and export it as a movie. Lauren had just learned that in the animation class and helped me out. I haven't tried it yet, but it looked fairly simple.
My confidence about the whole studio project is going down down down! I feel like our semester 1 submission is just going to end up looking like a BIG testing phase. We have learned A LOT during this semester, and already know how to fix the mistakes we made, but because of time constraints instead of fixing up the errors, we have tried to work around some of them and presenting a modified version for semester 1.
I am positive that by the end of this year, this project is going to look much better. We have already planned on re-shooting some scenes again next semester, and already know how to do it better this time.