Although we havent made a 3d candle yet, this was a test to see how it would look it the movie. After rendering the test movie, I realised that since the source of light is flame, the light will probably be flickering a bit. I played around with different setting with the Hue/Saturatation and Brightness/Contrast effect. I changed the value back and forth at different times and then repeated the layers over 10 seconds.
I got a pretty good effect out of it..but it can still look better. I am not very good at lighting 3D sets, since I only learned about the very basics of lighting in Foundations. But I got some help from Nils who told me a bit about what different types of light do. This helped me decided what kind of light I would use for specific effects. (for e.g. used a volume light for the candle light and a spot light with a blue/white tint to represent moonlight hitting part of the left wall)
the moonlight effect is very subtle and barely noticeable, which is the effect I wanted. In this shot, the moonlight is hitting the attic window at an angle and can only be seen on part of the wall.
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